Basic commands

We give newcomers the necessary commands to navigate our server without modifying its contents, while architects are given every tool they need to construct impressive works.

Visitor-level commands

By default server configuration, these commands are granted to visitors. The rank of “visitor” is that which is assigned to players when they join, unless they have been entered into our database beforehand. It allows for members to spectate the server.

  1. /commands [page] [string] lists permissible commands.
  2. /help [page] [sting] is an alias of /commands and provides the same function.

If you are playing the game through Bedrock, you will need to use /commands as “help” is reserved by the game for client-related commands. Keep in mind that commands will not auto-complete as Bedrock support is experimental.

Permissible commands are defined as those which are granted to the recipient member through their assigned rank, and the extent of this list changes depending on that rank.

  1. /players lists players who are connected.
  2. /ranks lists configured ranks.

The rank of “visitor” has already been made familiar in this guide and is the default rank of this server. The rank of “architect” grants creative mode and provides basic read-write permissions. The ranks of “moderator” and “administrator” are responsible for different levels of management, respectively.

Switching worlds

Worlds can be switched by any member, and different types of worlds to visit can be specified using commands. Historically, our server was divided between a member-level world and a world which could only be accessed by staff, but this has changed.

  1. /worlds lists configured worlds.
  2. /spawn [world] takes you to the spawn of the world you’re in, or another world’s.

In the future, a command will be added for taking members to different worlds without directing them to spawn so their previous locations may be referenced.

Configured worlds are defined as those which are enabled through the server’s configuration. Worlds may be temporarily disabled in the event of maintenance.

Other ways to travel

Fast travel across regions can be accomplished using a number of commands, and like the act of switching worlds, can be done by any member.

  1. /delhome [home] deletes a home, or your main home.
  2. /gohome [home] takes you to one of your homes, or your main home.
  3. /homes lists personal homes.

Homes are personal regions seen as unique to each player, and cannot be indexed by others. On the other hand, warps can be indexed by any other player, and cannot be held to any degree of privacy.

  1. /gowarp <warp> takes you to an available warp.
  2. /warps lists available warps.

Only architects can set warps because they cannot be deleted or “overridden” using commands. Finally, some commands afford basic transportation on a purely navigational level.

  1. /ascend takes you upward.
  2. /descend takes you downward.
  3. /thru takes you through walls and leaves.

These commands are primarily useful when the flight packet is not working properly, which often takes place on newer versions of the game.

Client information

Our server can display concise information about your surroundings and other factors which impact your client’s performance. The purpose of informing members about the workload of their clients is to assist them in optimizing their experience.

  1. /chunks lists any chunks in memory.
  2. /distance <distance> sets your render distance. distance = min - max for client.
  3. /nearby lists players who are nearby.

Other commands allow you to integrate with plugins. Block editing functionality on our server is fully compatible with the worldeditcui visualization plugin for Forge and Liteloader.

  1. /cui completes the visualizer handshake.

More information about the visualizer handshake and other elements of this client-side plugin can be viewed from their repository. Support for other client enhancement plugins is in the works. We are building deeper WorldEdit/VoxelSniper functionality in our plugin through open-source means.

Architect-level commands

These commands are granted to architects. The rank of “architect” is granted to players who are chosen through an application process which lets us select potential candidates. It allows for members to directly manipulate builds in the creative mode.

  1. /clear [player] clears a player’s inventory.
  2. /goto <player> takes you to any player, or /goto <x> <y> <z> takes you to a set of coordinates.
  3. /mode <creative | spectator> [player] changes a player’s gamemode.

Architects have access to commands with parameters that affect other players, which means they should exercise caution before executing whatever command they see fit.

Items and entities

Our plugins distinguish items as objects which can be stored in a player’s inventory, and entities as dynamic objects which can be summoned.

  1. /get <item> [amount] [data] [datatag] gets an item for you with optional data.
  2. /summon <entity> [x] [y] [z] summons an entity.

Data tags are pieces of text which allow players to assign certain information to items or entities. If you don’t understand this parameter, you shouldn’t bother using them.

  1. /disguise <disguise> <entity[:baby]> [name] disguises you as any entity.
  2. /reveal reveals you of any disguise.

Disguises are purely recreational and do nothing to summon entities at the behest of players. The disguised themselves will only see an entity superimposed over their player model and can drink an invisibility potion to avoid that effect.

Time and weather

Architects are free to manipulate the precipitation values of each world in order to give them more opportunities for projects. If there is a dispute, preference should be given to clear skies, which is generally easier for those attempting to build.

  1. /time <day | night | value> [world] changes the world’s time.
  2. /weather <sunny | rainy | stormy> [seconds] [world] changes the world’s weather for a period of time.

The /time command’s “value” is accepted in ticks, with a maximum value of 24000 (0) signifying the beginning of a day. “Minecraft time” is exactly seventy-two times faster than normal time, however the progression of a day is contingent on the server’s ticks per second.

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